Release view.
Our first demo is to start testing the project with you.
You will be able to experience one of our detailed game zones and see the first ships with various interactive elements.
Completed all modeling and texturing for the showroom in the Host Station habitable area.
Functional interactive terminals inside the showroom.
Elevators and the elevator area with limited functionality.
Demo interactive vehicles inside the showroom.
User accounts creation and character selection.
Area of Interest for every user in the game world. The AOI subsystem distributes network packets in such a way that the user receives only the data he needs.
Sending, receiving, synchronizing and interpreting network data between users in the universe.
Models and animations for characters with a male body type.
Models and animations for characters with a female body type.
This extended demo adds the feature to move into the hangars area at Host Station. You can retrive your ship and go to the hangar to explore it.
Functional interactive panels inside and outside elevators to interact with it.
Move between station areas without additional visible loads.
Completed all modeling and texturing for the showroom in the Host Station hangars area.
Creating interactive and animated elements inside the hangar.
Creating interactive terminals inside hangars to retrive and control vehicles.
Systems and components required for full vehicle retriving and instantiation functionality.
Sending, receiving, synchronizing and interpreting vehicles network data between users in the universe.
The first version of in-game chat that will display users' messages within the AOI zone around the player.
Ship's controls are fully activated. Docking and undocking with the station. The flight zone is limited only around the station.
The first version of the vehicle main HUD interface.
Vehicle controlling in assisted mode.
Docking/undocking as part of vehicle and station functionality.
Vehicle navigation panel.
Vehicle system and information panel.
Modeling, texturing and VFX for the Host Station exterior.
Modeling, texturing and VFX for the Host Station zone environment.
Serverside systems to accomplish vehicle undocking and departure from the station.
Request to dock, assigning docking points to players.
The restriction for the flight zone is removed. The update includes orbital mechanics and high orbit flights around planets and moons.
The second version for the svehicle HUD, including elements for flying in high orbit of celestial bodies.
Cruise flight mode to disable the flight assistant and full control by the player.
Orbital physics simulations, effects of celestial bodies gravity.
Fuel system, fuel consumption for propulsion, vehicle refueling.
Entire Moon generation at 1:1 scale based on real map data for high orbit flight.
Detailed Moon surface generation for close orbit flight.
A scanner for detecting objects in space.
Points of interest in the Moon's orbit.
Landing on the Moon and traveling on the surface. The update includes everything you need for low orbit travel, landing, and surface travel.
A fully generated Moon surface that you can travel on.
Foliage system for generation system props on celestial bodies surface.
Landing interface and vehicle cameras so you can land on the surface.
Landing gears control systems adjusts the tilt, balance, and cushioning of the ship when it lands.
Physics simulation during landing is necessary for proper ship behavior. We need to change some of the physics processing rules to make the landing look right.
There is nothing to breathe in space, so the character needs a supply of oxygen and this is constantly consumed.
Oxygen replenishment systems and mechanics.
We add points of interest on the Moon surface that can be found and explored. This includes surface zones mechanics for celestial bodies and minerals generation.
Scanning the surface of celestial bodies to find minerals and POIs.
Objects on the Moon surface that you can find and explore.
Areas generation on the celestial bodies surface that players can control and place their structures. We use procedural generation to create areas with different shapes and sizes.
A system for generating and distributing minerals on the celestial bodies surface.
Interface panel for visualization and management of the acquired data during surface scanning.
Generating a character recipe that contains all the necessary data to build his body. The recipe is synchronized in multiplayer so that each player gets the correct visualization of other characters.
The first version of our generator for customizing the appearance of a player character.
Mining, freight mechanics, and mined materials sale are included in this update.
The construction deployment tool is now available in-game.
Frontend and backend systems needed to deploy constructions on the surface.
Mineral extraction is now available to players
Interfaces required to control the extractors.
Shipping items into the ship's cargo hold.
The volume of items now affects how full the cargo hold is.
All items in the cargo bay now affect the vehicle physics.
It is now possible to sell items at the station or other trading hubs.
Purchasing items at the station is now available.
The trading interface is now fully functional and available for use.
This update unlocks the vehicle turrets and equipment interface. Challenge yourself in battle against other players.
An interface for buying and changing the configuration of your vehicle.
The vehicle equipment is now consuming available reactor resources.
The vehicle reactor can now be changed.
The vehicle main engine can now be changed.s
The vehicle fuel tank can now be changed.
The vehicle turrets can now be changed.
The vehicle scanner system can now be changed.
Activation and control of vehicle turrets is now available.
Firing the vehicle guns is now available.
Added visual and audio effects systems for vehicle turrets.
Target acquisition and firing aid systems.
Added output of information about turrets in the vehicle HUD.
A system of restrictions on the use of fire within specified zones.
An expansion for combat mechanics. Now the hostilities are profitable. Or a loss.
Extracting cargo from shipwrecks.
Extracting data from shipwrecks.
A status system is now available for each astronaut that represents their crime rate.
A system of restrictions and privileges on stations and settlements depending on the status of each astronaut.
A tool for hacking and gaining access to extractors.
An interface for interacting with the hacking system.
3D models for generating procedural settlements on the surface of celestial bodies.
Landing pads on the surface of celestial bodies are now available.
A trading system in settlements on the surface of celestial bodies.
Mission mechanics are included in this update. Earn money and reputation by completing missions.
Delivery missions are now available.
Combat missions to destroy targets are now available.
AI system for non-players spacecraft control.
Vehicle armor modification is now available.
Vehicle cargo hold modification is now available.
Take part in global events that affect all of humanity and push the expansion further into the depths of space.
Interfaces for viewing info and interacting with current global events.
We are putting a rewards sytsem for participation in global events.
Every event now affects events in the universe. Every result of an event leads to new changes in the world.
You can now create and managtment your own corporations - permanent players organizations to perform various activities in the Verse.
You can now create fleets - temporary players groups, to perform activities in the Verse.
Onward into space to new horizons and distant planets. New planetary zones with new content are being added here. Can you get there safely?
Detailed Earth surface generation for close orbit flight.
Points of interest in Earth orbit.
Detailed Mars surface generation for close orbit flight..
Points of interest in Mars orbit.
Detailed Venus surface generation for close orbit flight.
Points of interest in Venus orbit.
Detailed Mercury surface generation for close orbit flight.
Points of interest in Mercury orbit.
Our goal is to continually evolve. New planets, moons, asteroid rings and even comets. We hope to create a real virtual universe where everyone can find something to do.